![]() ![]() ![]() It never felt clunky or jumpy, but the controls felt super effective and on point. ![]() ![]() Deck 13 have clearly put a lot of effort into the combat, everything feels super fluid and smooth. You will be able to store more battery, take less poison toxic, heal your self with one battery there are loads of implants through out the game, it’s just a case of finding them.Ĭombat, though, is the biggest aspect of the game as – you may expect. These come in all sorts or variants and you will be able to equip more as you level your self up. This is fantastic, as you will always find bits around the world to unlock and upgrade new gear, including implants. Expect a lot of carnage when you start to remove bits, but doing this will earn you new schematics to learn and new weapons to use straight away. This is done by smashing the armour before the person dies, hold the X button with the body part selected and you will remove that body part. If the part glows orange, you will earn that part if you can perform an execution on the enemy. As in the original, you can aim at different body parts during combat. When you kill enemies you will earn Tech Scrap – used to level up, as well as craft and upgrade your gear, which requires material as well as the scrap. I was also able to almost farm the gear off of all the different enemies in the game. I found this was the best way to reach higher levels quicker and more efficiently. I feel like the game can be played really in two ways either just going for it and pushing through as hard as you can, or, like I did, super slowly, going back and forth, earning more tech scrap and levelling up. There’s a lot of cool combos to learn – each weapon has their own – but the tutorial is really well laid out and built into the main game nicely. The first area you begin the game in acts out like a tutorial, teaching you all the basics from general movement and dodging, attacking and executing. Once you have designed your character, it’s time to break out of the prison and start to get some answers. This has no real effect on the game but it’s cool to make your own kick ass player – though once you start adding parts to your exo-suit you won’t really see them anyway. The Surge 2 starts out slightly different from the first in the sense you can pick and design your own character. Get ready to battle your way through all sorts of enemies and machines, cut them to bits with some massive and amazing weapons and unlock the secrets of the city. It’s almost deserted, and you find out that the city of Jericho is under martial law, robots cause havoc through out the city and all this is happening while a weird Nano storm looms over head. When you awaken, you come to see you are in a prison, unaware as to why you have been imprisoned. Inevitably, the plane crash lands into the city, our chracter is knocked out and ends up unconscious for around two months. As the plane flies over the city it experiences an engine failure due to a weird thunder storm. The game starts off with a rather interesting cut scene where you are on a flight over the city of Jericho, which becomes your home during the game. I’m glad to say that – for the most part – lessons have been learned, and there’s some potential here for one of the better examples of the genre. While it garnered a cult following, the original Surge had it’s own problems in attempting to live up to the Souls template. The Surge 2 is the new game from Deck 13 and Focus Home Interactive. ![]()
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