Neutral Aerial: Swings one of her ponytails out in front of herself while kicking forward. Lilac's foot sends opponents on a semi-spike trajectory, with her leg sending opponents upwards. The Sweetspot can KO at around 95%, with the sourspot KOing at around 132% (18% Sweetspot, 10% Sourspot, 5% late)ĭown Smash: Lilac performs a sweep kick in front of and behind herself, similar to Samus's Down Smash. Has some disjointedness with Lilac's ponytails, but the main power is the punch itself. Has high vertical range and ends in the air, allowing it to chain into an aerial attack. Up Smash: Rising Slash: Lilac performs a jumping uppercut. (2.5% on the first 4 hits, 5% on the 5th hit) Has less range than most of Lilac's other attacks, but is also fast and has no sourspot. (12% Clean, 5% Late)įorward Smash: Wild Kick: Lilac kicks ahead of herself 5 times, with the fifth hit launching the opponent away. Can start being a KO move at around 140% if it connects on the initial frames. Hits a single time, and has decent knockback when it is connected in the very beginning of the attack. Can pop opponents into the air (4%)ĭash Attack: Rolls into the enemy. Hos surprisingly good range, but somewhat low damage output. (7%)ĭown Tilt: Lilac swings one of her ponytails across the ground from her crouched position. Decent juggling move, but doesn't hit behind Lilac. (3%, 3%, and 4%)įorward Tilt: Hair Whip : Hits the opponent with one of her ponytails. Neutral Attack: Three-Hit combo with Lilac's Ponytails. Her main Set-up tool, Dragon Cyclone, is also easily shielded. However, her KO abilities are limited, due to the attacks either having a short-ranged sweet-spot or a noticeable start-up/set-up. In terms of offensive power, Lilac has decent range in most of her attacks, and wouldn't have too much of a problem when it comes to damaging opponents. Size: Somewhat Small: Similar to the Starfox Characters Traction: Low: Similar to Lucas in SSB Wii U. This is due to how, in Freedom Planet, jumping while moving will cause the character to not stop without player (or environmental) intervention. Lilac's double jump animation involves her twirling in the air, similarly to Zelda.Īir Speed: Extremely high: Lilac's air speed is similar to Mewtwo's, if not higher.Īir Acceleration: Extremely High: On the same level as Toon Link's in SSB Wii UĪir Deceleration: High: Lilac can stop pretty quickly in the air, even from her maximum air speed, though the non-existent Air Friction and high air acceleration can make it somewhat challenging to land precisely (unless you're used to Freedom Planet )Īir Friction: Non-existent: Probably the lowest available. Jump height: Above Average (1 Midair jump): Similar to Sonic, though the double jump is slightly higher. Wall Jump/Wall Cling: No: Sorry, but she isn't Carolįalling Speed: Somewhat low: Similar to SSB Wii U's Olimar (A little faster than Little Mac on the Wii U). Walk Speed: Very high or highest: Either as fast as Marth or even faster.ĭash Speed: Extremely high: Not as fast as Sonic or Captain Falcon, but it is still extremely high. Lilac herself is playable in a platforming game called "Runbow" (Also available on Wii U) alongside Shovel Knight and (eventually) Shantae.Ĭharacter Description (Freedom Planet 2 Description): It also managed to outsell Splatoon on the Wii U's eShop for the (relatively) short time it has been available (October of 2015). While it's Nintendo relevance is not as much as Shantae, it is arguably more than most others, as Freedom Planet has a sequel in the works that is planned for mid-2017 for BOTH Steam and the Wii U/NX (Whichever one is out at the time). While other Indie characters are good choices, Lilac has something that 2 other popular Indie character choices (Shovel Knight and Shantae) have Nintendo connections. What kind of Nintendo relevance does Lilac have? Other than the appearance and speed, however, Freedom Planet is much more of its own. Freedom Planet, much like other indie games, calls back to older games, with Freedom Planet taking inspiration from the high-speed gameplay and level design of the Genesis Sonic games (and the Genesis in general).
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